5 World Building Tips (Vol 1, #8): How Many Worlds?
This is the eighth in a series of world building articles I’ll be sending you! Today’s theme is analogues. This will get you started, but you can read more about this in Chapter 1, “Why Build a World?”, from Creating Life, (The Art of World Building, #1).
Tip #1: “Determine Your Goals”
If you’re intending on a long career, maybe it makes sense to build one world extensively. Otherwise you might build 20 worlds for 20 books. Is that more or less work than one in-depth setting? Figure out your intentions.
Tip #2: “Use Extreme Worlds Sparingly”
Extreme worlds might best be suited to one-off stories due to the risks inherent in taking big chances with believability. Such places are ideal for SF when characters are planet-hopping. But there’s no reason characters in a fantasy setting can’t be using magic or portals to do the same thing.
Tip #3: “Be Earth-like Most Often”
For any setting that’s frequently used, it’s wise to make it Earth-like in many basic respects (gravity, light, oxygen, etc.) unless we really intend to feature the unusual features often. If we’re less into world building, this is the default approach. We can change a few things, like adding species similar to dwarves, elves, and dragons, while keeping the rest normal.
Tip #4: “Reclaim Wasted Time”
World building can be done in small bits. We don’t need to devote months on end like with a novel, where we can lose our train of thought if we stop. It’s a great way to reclaim lost time, like when standing in line somewhere – jot down ideas on your phone and flesh them out later. College often prevented me from writing, so I did world building in small bits, ten or thirty minutes at a time when I felt like it or had an idea.
Tip #5: “Don’t Get Overwhelmed”
Remember that world building is optional. Yes, we might need to create a setting, but we can essentially make it Earth by another name if desired. Don’t let world building become a chore or get overwhelmed by a big to-do list. Otherwise, you’ll just give up. World building is fun!
Summary of Chapter 1—Why Build a World?
While world building is expected in many genres of fantasy and SF, we must decide how many worlds to build. This will depend on our career plans and goals. Learn the advantages and disadvantages of building one world per story vs. one world for many stories, and when to take each approach. Sometimes doing both is best, allowing for greater depth in one world but the option to step away to keep things fresh. Using analogues can help us create believable societies quickly but has pitfalls that can be avoided. Do you have the ability to create many interesting worlds, and will they have enough depth to make the effort worth it?