Jun 222017
Templates and Newsletter

Effective world building requires having written down details about the created world. To help you organize and jumpstart your efforts, each volume in this series includes templates in the appendices. This volume includes seven: gods, species, monsters, world figures (heroes, villains, and more), plants, animals, and undead.

Rather than typing these up yourself, you can download these templates for free by joining the newsletter for The Art of World Building. As each volume is published, whether you’ve bought the book or not, subscribers will automatically receive an email with links to download the templates as Microsoft Word files, which you can repeatedly use.

Creating Places (Volume Two)

The life we create needs to originate from somewhere on a planet: an ocean, a continent, in a land feature (like a forest or mountain range), in a kingdom, or in a settlement. Creating Places (The Art of World Building, #2) goes into detail about inventing such locations and figuring out how long it takes to travel between them by various forms of locomotion: foot, horse, wagon, dragon, wooden ship, spaceship, and more. The overall rules of our world are also considered, along with inventing time, history, various places of interest, and how to draw maps. We can start our work with any one of those subjects and crisscross between places and life, for one often impacts the other.

Cultures and Beyond (Volume Three)

Everything not covered in the first two volumes lies within the finale, Cultures and Beyond (The Art of World Building, #3). This includes creating culture, language, religions, military groups, the supernatural, technology, magic items, names, and even mundane items like a monetary system. Much of this work ties together our life forms and places. These are the things we comment on most during a story and which our characters consider. Without them, no world building project is complete.


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