Table of Contents

 
Introduction
  1. Introduction
  2. Where to Start
  3. About Me
  4. The Chapters
Chapter 2 - Creating a Planet
  1. Creating a Planet
  2. The Sun
  3. Moon(s)
    1. Tidal Locking
    2. What the Moon Does
  4. Other Planets
  5. Stars
    1. Constellations
    2. Dark Constellations
  6. Asteroids and Comets
  7. A Planet
    1. The Equator
    2. Zones
      1. The Tropics
      2. Polar Zones
      3. Temperate Zones
    3. Prevailing Winds
    4. Rain Shadows
    5. Climates
      1. Tropical
        1. Tropical Rain Forest
        2. Tropical Monsoon
        3. Tropical Wet/Dry or Savannah
      2. Dry
      3. Temperate
        1. Dry Summer
        2. Warm Temperate
        3. Maritime Temperate/Oceanic
        4. Temperate Highland Topical with Dry Winters
        5. Maritime Subarctic or Subpolar Oceanic
        6. Dry Summer Maritime Subapline
      4. Humid Continental
        1. Hot Summer Continental
        2. Warm Summer Continental
        3. Continental Subarctic
        4. Continental Subarctic Climates with Extremely Severe Winters
      5. Polar
    6. Where to Start
Chapter 3 - Creating a Continent
  1. Creating a Continent
  2. Multiple Continents
  3. Which Hemisphere
    1. Calendar and Seasonal Issues
  4. Plate Tectonics
    1. Convergent Boundaries
    2. Divergent Boundaries
    3. Transform Boundaries
  5. Seas vs. Oceans
  6. Bays and More
  7. Islands
  8. Where to Start
Chapter 4 - Creating Land Features
  1. Creating Land Features
  2. Mountain Ranges
    1. Mountains
    2. Volcanoes
    3. Characterizing Them
  3. Water
    1. Rivers
    2. Lakes
  4. Forests
    1. Forest
    2. Woodland
    3. Savannah
    4. Jungle
    5. Characterizing Them
  5. Prairies/Grasslands
  6. Wetlands
    1. Mires (Bogs and Fens)
    2. Marshes
    3. Swamps
  7. Deserts
  8. Settlements
  9. Where to Start

 

Chapter 5 - Creating a Sovereign Power
  1. Sovereignty
    1. External
    2. Internal
    3. Gaining Sovereignty
      1. The Divine Right of Kings
    4. Losing Sovereignty
    5. Other Factors
    6. Conclusion
  2. Roles
    1. Head of State
    2. Head of Government
    3. Ministers
  3. Branches of Government
  4. Parliamentary Systems
  5. Government Types
    1. Authoritative States
      1. Autocracy
      2. Totalitarian
      3. Authoritarian
      4. Dictatorship
    2. Democracies
      1. Rights
      2. The Rise and Fall of Democracy
      3. Types
    3. Federations
      1. Federation
      2. Unitary State
      3. Confederation
      4. Empire
    4. Monarchies
      1. Succession
      2. Absolute Monarchy vs. Constitutional Monarchy
      3. Other Limits
    5. Oligarchies
      1. Aristocracies
      2. Plutocracies
      3. Military Juntas
      4. Stratocracies
      5. Timocracies
      6. Magocracies
    6. Other Government Types
      1. Theocracies
      2. Nation
      3. Country
    7. Choosing a Government
  6. How Many Powers to Invent
  7. Invent for Today
  8. Population Count and Type
    1. Inclusion
    2. Exclusion
    3. Numbers
  9. World View
    1. Language
    2. Customs
  10.  Location
    1. Climate
  11.  Relationships
    1. Causes of Tension
    2. Internal Conflict
  12. Ways to Identify a Power
    1. Symbols
    2. Colors
    3. Flags
    4. Slogans
  13. Reputation
  14. Where to Start
Chapter 6 - Creating a Settlement
  1. Creating a Settlement
  2. Location
    1. Climate
    2. Terrain
      1. Travel, Farming, and Products
      2. Layout
    3. Water Supply
    4. Old Town
    5. Neighbors
      1. Sovereign Powers
      2. Other Settlements
      3. Regions and Land Features
  3. The Population
    1. The Species
    2. Leaders
      1. Power Structures
      2. Influencers
    3. Important People
    4. Population Dispositions
    5. Quarters
  4. Zoning
  5. Settlements Types
    1. Outposts
    2. Castles
    3. Villages
    4. Towns
    5. Cities
    6. In Space
      1. Vacuum Settlements
      2. Orbiting Settlements
  6. Defenses
    1. Fortifications
      1. Cleared Areas
      2. Archery Towers
      3. Castles
      4. The Wall
    2. Armed Forces
      1. Local Guards
      2. Cavalry
      3. Knights
      4. Flying Forces
  7. History
    1. Local Lore
  8. How It Is Known
    1. Reputation
    2. Colors
    3. Symbols
    4. Slogans
    5. Products
    6. Secrets
  9. How Many Places to Create
  10. Where to Start
Chapter 7 - Travel over Land
  1. Travel over Land
  2. Mode of Travel
    1. Walking
    2. Riding on Land
    3. Flying
  3. Obstacles
    1. The Impact of Terrain
    2. The Impact of Life
  4. Calculation Preparation
    1. Get Organized
    2. Measure
    3. Scale
    4. Base Miles per Day (BMPD)
    5. Terrain Modifiers
    6. Other Modifiers
  5. Calculations
    1. Pre-Set Calculations
    2. Custom Calculations
  6. The Template
    1. Schema Sheet
    2. Travel Sheet
    3. Manual Travel
    4. Area Sizing
    5. Lastly
Chapter 8 - Travel by Water
  1. Travel By Sea
  2. Some Terms
    1. Masts
    2. Yards
    3. Sails
  3. Ship Rates
  4. Ship Types
    1. Long Ships
      1. Galley
    2. Round Ships
      1. Brig
      2. Frigate
      3. Fire Ship
      4. Galleon
      5. Gunboat
      6. Ship-of-the-line
      7. Sloop
      8. Sloop-of-war (Corvette)
  5. Privateer
  6. Ship Speeds
    1. By Oars
    2. By Sails
  7. Weapons
    1. The Cannon
    2. Alternatives
  8. Personnel
    1. Warriors
      1. Long Range
      2. Close Range
    2. Wizards
    3. Species
  9. Where to Start
Chapter 9- Travel in Space
  1. Travel in Space
  2. The Realities of Space
  3. Propulsion
    1. Air Breathing Engines
    2. Space Engines
      1. Jump Drive
      2. Hyper Drive
      3. Warp Drive
  4. Distance
    1. Travel Time
  5. Ship Structure
    1. External
    2. Internal
  6. Where to Start
Chapter 10 - Creating Time and History
  1. Creating Time and History
  2. Sample Entries
  3. Creation Myths
  4. Time
    1. Measurement
      1. Minutes and Hours
      2. Days in a Week
      3. Weeks in a Month
      4. Months in a Year
    2. Universal Calendar
    3. Creating Ages
  5. Uses for History
  6. Event Categories
    1. The Gods
    2. Supernatural Events
    3. The Rise and Fall of Kingdoms
    4. Wars
    5. Groups Forming
    6. Artifacts Discovered/Invented
    7. Missions Undertaken
  7. Where to Start
Chapter 11 - Creating Places of Interest
  1. Creating Places of Interest
  2. Ordinary Ones
    1. Catacombs
    2. Step Wells
    3. Monuments
    4. Graves
  3. Extraordinary Places
    1. Underwater Settlements
    2. Floating Settlements
    3. Other Unusual Homes
  4. Phenomena
  5. Ruins
  6. Shipwrecks
  7. Event Sites
  8. Meteors
  9. Where to Start
Chapter 12 - Drawing Maps
  1. Drawing Maps
  2. Continental Maps
    1. Should You Draw One?
    2. How To Create One
      1. Map Generation Software
      2. My Process
  3. Drawing the World
  4. Settlement Maps
    1. Should You Draw One?
    2. How to Create One
  5. Dungeon/Ship Maps
    1. Should You Draw One?
    2. How to Create One
  6. Map Generation Software

 

Appendices - Templates
  1. Sovereign Powers Template
  2. Settlement Template

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