Creating a unique, immersive setting one culture at a time
A guide for authors, gamers, and hobbyists
Written to help fantasy and science fiction storytellers, game designers, gamers, and hobbyists, Cultures and Beyond (The Art of World Building, #3) is a how-to guide for filling an imaginary world with fascinating societies. It includes chapters on creating culture, organizations, armed forces, religions, the supernatural, magic systems, technological and supernatural items, languages, names, and various systems our world will have, from health, educational, legal, and commerce, to information systems. You’ll learn how to leverage real world cultures while making them seem original. Even those who’ve never invented a world will soon be masters as the author’s decades of experience walk readers through using pre-made templates that make world building faster, better, and easier to complete.
Invent interesting laws, crimes, and punishments that involve imaginary creatures or technologies, and how to leverage trial by ordeal and other judicial acts from Earth’s past. Determine how much education is available and what form it takes. Create currencies for different places while keeping them easy for your audience to fathom, plus how to determine the value to assign labor, materials, products, time, and more. Master the art of creating naming styles for different societies. Fashion new military groups in gritty detail. Dream up sensible rules for magic, its practitioners, the supernatural and what happens when things go wrong. Learn what kind of files you’ll need to create, how to organize them, and get jump started with the free templates you’ll use again and again.
Cultures and Beyond is the third volume in The Art of World Building, the only multi-volume series of its kind. Readers will learn how much world building to do for each scenario and whether the effort will be rewarding for them and their audience.
Release Date: April 21, 2020
See the Table of Contents.