Special Armed Forces Sites

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Our military group may have special sites, such as training facilities with unique instruction in weapons or even withstanding types of pain. Members may be sent to areas where a foe they’re expected to specialize in are found in high numbers to gain practical skill fighting. Giving these places names, like “The Citadel” or “The Dark Abyss” adds mystique. Characters can remark on their time spent there, inspiring audience curiosity. More mundane training centers will exist, typically at major settlements. The best teachers can impact the most people there.

If they are religious or highly ceremonial, sacred places that come under threat can upset the military group or cause periodic pilgrimages. Destroyed or damaged places help us create history even if we don’t comment much or at all on what happened. Who doesn’t love a ruined or abandoned site? Traditions can impact reverence and trigger long-standing animosity toward whatever creatures or sovereign power was responsible. Sites of great battles can also achieve relevance. We’re looking to invent some lore for our group.

Are there places where they store weapons, defenses, ships, or other equipment? Some of this could be ordinary, some unique or magical and rare, and others acquired in battles, as gifts, or from deceased members. All may be guarded by various means, physically, magically, or technologically. The more valuable, the less likely they openly admit to the locations or types of defenses.

We may need to solve practical problems for our group with special sites. For example, a group which specializes in riding flying animals embarks on a journey too long for a single flight, requiring an overnight stay. Maybe they’ve planned ahead and built a series of towers in the wilderness, each inaccessible from the ground. This aids with keeping the rides (and animals) safe while asleep. Try to think of realistic problems and their solutions.

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